Note: if you added new patches, you may have to start a new game, use discretion. - [BUGFIX] Fixed The Ancient Shrouded Cowl for Argonians and Khajiit. Dawnfang/Duskfang now properly evolves and tracks kills and the hand of glory with spiffy new models and textures has a proper curse which requires a small quest to be fulfilled in order to break it before the hand outright kills you. (SirJesto) Fixes #1226. Fixed an issue with the replica lists that was causing several replicas to become mismatched. As this mod has extensive contributions from other modders it would be best of you find the resource you wish to use, look for the author's name in my credit section, and contact them directly. Fixed glossy normal map on Guylaine's Architecture book, Navmesh fix for the main entrance. Legacy of the Dragonborn: Walkthrough guide Quest Progression Legacy begins when you enter the museum for the first time and meet Auryen Morellus, the Altmer curator of the museum. A unique and impressive version of the Visage of Mzund Dwarven Helmet. There is also a complete list of patches available for further informationCreation Club Patches : CC patches curated by Jelidity. -"Coward path" option for Haunted Quest: Ikard now has dialog options to allow you to have him complete the quest instead of doing the haunted quest yourself. Fixed issue with Hand of Glory curse breaker quest where Ahtar's death won't trigger a quest update if you wait more than 3 days to kill him. - Added teleport link to Fake hotsprings door to attempt to fix the issue of a broken door appearing in tamriel worldspace. Please do not use the console on your regular game unless directed to by a Dev. Legacy of the Dragonborn will forever change how you play Skyrim. The player will now stop digging after each excavation phase - Fixed #1198, Merged the latest typo fixes from NoobyDuelist. Please reach out with these ideas prior to altering any models for your patch just to be sure. All rights reserved. Fixed #1200. Fixed Bloodsbane to drain 30 health on hit, but also reduces your max health by 40 points while equipped. I installed Legacy with a few dozen other mods and I found that the note textures were missing. You can now have 256 sections. If the issue is still happening, continue on. (Rains), Shield of Reman Cyrodiil can now be enchanted. Properly register patches from the second array. Optional. -Archaeology and Dig site patches come to SE: The patches which added dig sites and airship stops to new lands mods have been integrated into the general patch for that mod, allowing the patch to not only provide display support but also give more dig sites and parking spots for the ship. The Rocket PC.png. Nocturnal's exchange. Basspainter, who has ported many Skyrim Xbox mods, is going to be curating it and maintaining the version, as well as converting patches moving forward. (SirJesto), Fixes#1270 - Fixed missing edge link on navmesh at Airship stop in Whiterun (SirJesto), Fixes#1271 - Fixed a seashell spawn point occasionally being un-interactable. Fixed a crash to desktop caused by the museum's external dome mesh. Fixed #1291 - Akarviri shield now has correct races on the AA form. Make sure to test the problem mod(s) with both Legacy active and not active. (Jesto), Fixed some explorer's containers having the respawn flag in error. Best Practices for Modding and Playing Skyrim, Legacy of the Dragonborn Full Guide (required reading), Download the mod (manually is REQUIRED, downloading massive mods from inside your mod management program can damage the ZIP or BSA), If you use any Creation Club content (including those 4 CC packages included for free in the Skyrim SE 1.6 upgrade), you need to download the. Serana and the others had probably closed the portal by now, figuring he and Rowan were lost. If your problem doesnt happen, switch to the other half being mindful you may need to activate some of the mods from the first half to work with patches in the second half and test again. - [BUGFIX] Changed the casting sound level of the Ring of Khajiit. -New item models: Almost every single remaining unique displayable item which lacked a unique model has had that rectified with new and in many cases, completely custom models. The armory continues to offer two additional side galleries full of Mannequins for player choice displays, but most designated displays utilize the new system instead, and offer increments to the display counts as a result. No longer will we hold hands and point out the trees in the forest. Test again. Added more decor to greenhouse, added precipitation occlusion and removed distance glow, Revamped sands' torch appearance and effect, edited journal, Carried forward cell height data outside museum to prevent excessive dragon spawns, Changed excavation site exhausted message into notification instead of message box, Fixes #1317 - Banded Iron shield not displaying properly, Fixes #1308 - Added new keywords for seashells, Fixes #1307 - Removed draw knife in Karagas Tower, Fixes #1306 - Female ground model for Crusaders shield, Loremaster Skin brightness fixed. Fixed clothing storage activator in the airship cabin. I generally am not a parlor modder and like people to create off my creations but altering the intended design is a little over the line in most cases so I like to take those on a case by case basis since I spent so long building things as I wanted them. Fixed Nettlebane display - you can now place both the replica and the original item, by default the original item will not auto-sort. Quest not completed - DBM_MuchAdoAboutSnowElves, Quest completed - dunNchuandZelQst (Lost Expedition), Global Value DBM_DisplayMax >= 300 (Display Count), Player has not moved into Location "Museum Exterior", Player has not moved into a Location that you can teleport to with the Curator's Guide, Quest not completed DBM_HauntedMuseumQuest, DBM_ExplorerGuildHouse (A Room with a View) is not at stage 15 or 20, DBM_MuseumHeist is not currently running or is completed, Global Value DBM_DisplayMax >= 400 (Display Count), DBM_HauntedMuseum is not currently running or is completed, Quest completed - DBM_ExplorerGuildHouse (A Room with a View), Quest completed - DBM_MuseumIndarysQuest (The Staff of Indarys), DBM_AirshipQuest is not currently running, Player is in the Tamriel worldspace (main Skyrim world), Quest completed - DBM_MuchAdoAboutSnowElves, Global Value DBM_DisplayCount >= 50 (Display Count), Quest not running DBM_RelicHunterQST (Solitude docks start). Note that if your instruction is to clean a script or script instance that is not present in your save game, it means you have not triggered the conditions that would populate that entry in your save - you can safely ignore that particular item. Collectibles Info. You can no longer tell Auryen you can't find the relic while you are holding it (reported by unqltango), Added some missing vanilla items to craftloot sorting lists (SirJesto) - Fixes #1218, Fixed the fireball and soul trap spells on the Staff of Winterhold (SirJesto) - Fixes #1219, Add "On Death" flag to Wind of Ahaz (SirJesto) - Fixes #1220, Corrected sounds for Sunblessed shield (SirJesto) - Fixes #1220, Fixed the bleed effect on Bloodsbane (SirJesto) - Fixes #1221. This option can also be disabled along with the craftloot system in general. Fixed a CTD when using the library benches with a controller. If this was your issue, since you will have altered your load order by moving/removing/patching a mod, start a new game. SKSE may not be required, but there is no good reason for not using it, so the assumption is that you are using it. If the problem is gone, you are ready to start a new game. -Fully ESL patch supported: Built in support (self patching) functionality has been retired in favor of more easily updated ESL patches for almost every patch and plugin for Legacy and supported mods. -Excavation dig assistance: the player no longer has to wait 3 days between excavation stages and can instead stick around and help dig to advance the quest faster if they wish, -Recast voice actors: Due to corrupted audio files which greatly reduced fidelity all explorer dialog has been rebuilt from scratch and/or recast entirely as well as several other characters. If you are no longer having the problem, and did not add any new patches (only updated existing ones), you are done and can return to your game. Ben didn't know what day it was; he had lost all track of time. Gives the Dwarven Mail Armor to Madras. Fixed CTD when selling a scripted weapon before starting the museum quest line. - [BUGFIX] Fixed a gap in a wall of the Hall of Secrets. Not required for script to work, but this patch is required for Dynamic Things - Enhanced to work with LOTD properly. The powerful open-source mod manager from Nexus Mods. - Fixed Cloaks of Skyrim and treasury updates from previous version. 5E 20, 2 Last Seed. Reunion and Union. Take a quick gander through some keyword searches and see if we've already answered your question/resolved your issue. If the problem goes away, move back to your playing profile, resolve the issues, and start a new game. Please do not contact the author for support questions unless asked to in the comments by the author or another support person. If the problem does not occur on either profile, you are finished and can return to your game. If your paintings look off or are clipping, use console and select the painting and enter RECYCLEACTOR to refresh it. Added a new chest to the Hall of Heroes where you can drop only your chosen items to auto-sort. If there it still exists? What should be typed in the console in order to get Dragonborn items to inventory, since I've already tried these codes: "player.additem xx01CD93", "player.additem 0001CD93" and "01CD93", but they all result the same message: "missing parameter Object ID." Please help if you know how to get Dragonborn DLC's items trough the console Clean the scripts: dbm_bannerscript, DBMDisplayScriptAnimal, DBM_ConfigMCMScript and the instance of DBM_SupplyRecordScript xx16695C, Fine tuned some elements of the haunted museum quest, Added a museum key to the cabinet by auryen's desk in the office to address accessibility when Auryen is sleeping (for games in progress), Auryen will now give the player a key to the gallery after the intro tour, Set deepholme crown stands to enable when remodeled, Added an inventory event filter to the TWR handler (performance and stability), Carried back some elements from Safehouse Plus for consistency, Fixed mask display alignment in Deepholme, Fixed wood bowl display order issue in safehouse, Updated model for Neb Crescen (courtesy of RonnieMagnum, thanks Ronnie! -Reworked questlines: Shattered legacy has been re-written almost from scratch giving more player choice options along the way and radiant paths to completing several tasks. The Ice Blade Of The Monarch. If you don't use LOD generation, just ignore where it's mentioned. Changed the AI package of the Heist version of Auryen to prevent him from moving to locations he shouldn't. Added "ArmorHeavy" and "PerkFistsOrcish" to the Forgemaster's Fingers replica. Clean the base script DBMDisplayScriptAnimal, Fixed incorrect required wolf pelt count on wolf display, Added Misc Chest to the menu of supply containers accessible by the stash spell and remote supply crates, Fixed Rakis reparture AI package and disabling function. Not required, but this mod is intended for use alongside LOTD, For the Legacy of the Dragonborn - Displays Patch, Fixed #1327 - shield display fixed in Deepholme, Fixed #1328 - cleaned left over ITMs from the Legacy master, Fixed #1326 - the Pale Blade activator in Frostmere Depths will now take the Legacy model, Fixed #1323 - changed Stormbrand so the equip sound is not persistent, Fixed #1322 - modified the effect on the Sigil of Artus so that the perk allowing second effects doesn't give 4 enchantments, Fixed #1321 - changed a mesh on the safehouse stairwell, Fixed #1317 - changed the formlist for the armory to add banded iron, Fixed #1319 - the Wraith Knight Shield is now usable by vampire players, Fixed #1309 - minor ceiling alignments adjusted in the hall of Secrets, Fixed #1318 - a Castle Dour guard in the Lord's Mail quest won't now forcegreet continually, Fixed an issue with the 128th supported mod not loading correctly (thanks @CptSlowPoke!). For games in progress, jump the gap and fly the ship away from and back to Solitude to correct it. UPDATING: Clean the following scripts before loading your game in progress with this update: dbm_byohguildhousescript, dbm_furniturebuyscript, and the instance of DBMDisplayScript xx084151 (instance ONLY). Added Dawnguard crossbow crafting to safehouse, airship and all explorer field stations and excavation camps. Karagas' Tower is now set as a NoReset Zone to prevent users from losing items stored there and relics duplicating. Clean DBM_BannerScript off your save, Fixed Thane weapon delivery for all games (new and upgraded), changed the nakes of Yekrem and Sorgul to use Skyrim canonical 3 word names, fixed forgotten vale revered dragons display model, The patches list in the MCM has been moved to a new page to prevent it overflowing and hiding the debug options. Not actually required, but useless without it. Allows buying of some random food, smithing stuff, leather stuff, or ingredients and pulls from the treasury. Adjusted Much Ado About Snow Elves staff turn in, so staves cannot be re-bought from Calcelmo (which breaks the quest), Fixed Natural science display script issue, Adjusted goat, horker and mammoth display script "build from storage" option, linked display pedestal of Bloodstone chalice in hall of secrets to the chalice (so it's not empty if you do dawnguard side), Changed furniture receipts to set up when READ rather than when picked up. Obtainable through Eriana or in limited quantity initially elsewhere, these new sets give a spiffy custom feel to your museum staff and explorer crew! @Xahtax fixed weird shine on SirJesto's cloak. If you are up-to-date and still having the issue, continue on. I re-installed all of the texture mods and meshes and even the lighting mods but the problem was still there. Fixed #1282 - Stopped twitchy fingered users getting duplicate items from MAASE questline. Cleaned plugin (No ITMs or UDRs, despite user claims), Fixed #1283 - Removed unlinked doors in Xrib Temple, Fixed #1293 - Allow up to 256 patches (up from 128). Out of courtesy, please do not ping or DM anyone with a color-tagged role about support issues unless they have asked you to do so. Rewrote the treasury script to prevent active script build up. -New Mannequin free armory and custom displays: The main armory as well as various supported mods now offer a special static armor armature which will display full suits of respective armors instead of relying on the often fussy and buggy vanilla mannequins. (Jesto), Adjusted the Lucky Coin Perk critical value. You are done but you will need to start a new game. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. All rights reserved. -Overhauled prepstation system: The system works as always by default, though operates 10 times faster on average! Auryen has an idea to build a guild centred around archaeology. Fixed replica recipes for Mehrunes Razor, Savior's Hide, White Phail, Dwemer Compass and Skull of Corruption (SirJesto), Added replica for Shalidor's Stone (SirJesto), Fixed vampire model for Qahnaarin's Grasp. Item ID. Added a secondary array set to the API to prevent users from hitting the 128 limit. Updated Sword of Ancient Tongues conversion recipes to fix dummy delivery issue. If it has not reset properly, console select each piece of the set and type "Recycleactor" to reset the displays to their correct placements. Optional: An awesome Ancient Daedric Lord Armor replacer. Moved the radiant handler startup to stage 10 of the Relic Hunter start quest to prevent Auryen having no dialogue if you reach the museum in under 2 minutes. (There is still an underlying engine bug, I just sidestepped it), Removed Field station charter activators which were causing CTD when activated, Added Knapsacks for various explorer relic sites and added fragments to all the named knapsacks, Added Fragments to Deano's Pack random item find list, Revised the safehouse furniture reciept script so that it builds lists of the room control object references so modders can make patches to repurpose the rooms and interchange them at will, Added the name of the archeology artifacts to the form names for clarity and ease of access, Changed MAASE key display replicas to be craftable when the quest display is enabled. Added 256 more section slots.to the museum API to allow for more patches. Updated DBMExhibitQuestVariants to try and prevent multiple variants from enabling at the same time. Removed the jewellery sort script from the haunted museum instance as this would cause undesired issues with your display count. (SirJesto, Picky), Fixes#1266 - Fixed Paladin's Bane enchantment from doing nothing at exactly level 35. xx 016e2c: Black Book: Filament and Filigree: A mysterious Black Book attributed to Hermaeus Mora. Three new explorer relics will be introduced in honor of Highever Rains, Stonehands and Kriana who have been amazing Odyssey team members who jumped on board to help with various tasks in the V5 development, and their aid has earned them a permanent place amongst the other unfortunate explorers lol.