Dude, why isn't Exi in here? These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Hey, this great, looking forward to seeing it get done. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Visit the Mod Troubleshooting Guide! Oh well. So don't be an ass and the bigger factions will leave you well enough alone for the most part. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. I recently replayed Starsector and was overwhelmed by the new colony mechanics. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. .95.1a-RC6. Also destroying war fleets with my tiny group of ships felt great. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Greeting everyone, wanted to share a great world seed. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Also Remnant farming for. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Good planet seeds for use w/ mods. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. I found a bug concerning nexerlin and this mod. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Pirates will also raid you, and frequently when at -100. Nexerelin adds a layer of complexity and challenge that the game does need. Time to stomp some stations with the Rebirth-class. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Pick and choose which blueprints you learn from a package! Create an account to follow your favorite communities and start taking part in conversations. Yes. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? PantlessTemplar 2 yr. ago. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Choose your faction (or establish your own) and dominate the Sector! Press question mark to learn the rest of the keyboard shortcuts. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Cookie Notice The people that hate you will come for you. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Cookie Notice Tried posting this on Pastebin but the log was just too long. Wish pirates had better stuff, that you might want to use even? Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Features 4X game features in Starsector Tried this ^^ and it worked like a charm! In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Tested the seed on RC15. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . or say "don't steal my organs! starsector nexerelin colonizationmostar bridge jump injuries. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). csv is missing systemsCheck starsector log for more info , It used to be called Starfarer. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Log in to view your list of favourite games. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Copyright 2023 Robin Scott. Bug when i launched the campaign, after distributing my skill points at the character creation. Is it insanely so? Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I came back to the game this week after a long absence. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The powerful open-source mod manager from Nexus Mods. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Build a heavy industry, add on a pristine nanoforge. Its a chaotic universe and you cant be everywhere at once. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. MN-1525049403752618632 (originally started this run on RC12). Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. Uploader: Histidine. Starsector Nexerelin Colonization. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. The more markets you give them, the stronger they come back. Is it possible to add a config for those costs? Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Any way to disable this or make the cooldown longer then playtime? Other than that it's all upside. Constant glitchy / artifacted graphics in the menu! How about this: win a couple vanilla games. 2 million if you babysit your colony and do minimal bounties. Please Note : Seeds are effected by some mods! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Yes. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I have no clue what some things do and would apprecitae any tips. So theres a data point for you. How do factions handle the "freedom" the mod gives them? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The current one is the support one, making it nigh impossible to fight properly. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. Privacy Policy. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Some assets in this file belong to other authors. Currently the only use of survey data is to be sold at markets for credits. A lot of things have changed, that effect colonies in starsector 0.95a. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . I really should have split this guide up. Also it allows you to recruit fleets to fight on your behalf. This is an extremely modded run with all kinds of goodies from additional. Before the 0.95a update there was an option to disable this at the start, now it's missing. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Found the error in the logs. I'm streaming now! I do mining/exploration missions early on for creds. Nexerelin is an absurd mod, but sadly a necessary one. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Create an account to follow your favorite communities and start taking part in conversations. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. It's a massively expensive project in every way. If mods are used when you rolled the seed, make them known. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Hope this guide is useful and takes out all the guesswork for newbies. For more information, please see our Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. To build stations using this mod, add the respective abilities to your ability bar! Optional but recommended to get the other colony skills, or get a 2-skill administrator. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. For more information, please see our Will you be raided periodically? Nex is neither, but it has a scrappiness to it. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. and our (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Absolutely not. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. And it is time to make a colony guide. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. Nexerelin. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Wars can actually lead to the extinction of a faction entirely. Can you make enemies across the sector and then settle your own colony and expect to be left alone?